Rules, payouts, and strategy to help you play smarter.
Beat the dealer by getting a hand total closer to 21 without going over. You don't need to hit exactly 21 — just beat the dealer.
Number cards (2–10) are face value. Face cards (J, Q, K) are worth 10. Aces are worth 11, or 1 if 11 would cause a bust.
An Ace plus any 10-value card dealt as your first two cards. Pays 3:2. If the dealer also has Blackjack, the hand pushes.
The dealer reveals their hole card after you act. Dealer must hit on 16 or less and on soft 17, and stand on hard 17 and above.
If your total exceeds 21, you bust and lose your bet immediately — regardless of what the dealer does.
If your total equals the dealer's total, the hand is a push and your bet is returned. No chips won or lost.
| Outcome | Pays | Example (100 bet) |
|---|---|---|
| Blackjack (you) | 3 : 2 | +150 |
| Win | 1 : 1 | +100 |
| Push | 0 | 0 |
| Loss / Bust | −1 : 1 | −100 |
| Surrender | −1 : 2 | −50 |
| Insurance win | 2 : 1 | +100 (on ins. bet) |
Basic strategy is the mathematically optimal play for every hand based on your cards and the dealer's up-card. Playing basic strategy reduces the house edge to under 0.5%.
The dealer's main edge is that players must act first. If you bust, you lose immediately — even if the dealer would have busted too. This asymmetry is the core house edge in blackjack.
Playing perfect basic strategy reduces the house edge to roughly 0.4–0.5% on a standard 6-deck game, making blackjack one of the best odds in the casino.
A soft hand contains an Ace counted as 11. For example, Ace+6 is a "soft 17." It's called soft because you can't bust by taking one card — if the next card pushes you over 21, the Ace becomes 1 instead.
Soft hands are generally played more aggressively than hard hands because of this safety net.
Statistically, no. Insurance is a side bet that the dealer has a 10-value hole card. In a 6-deck shoe, roughly 30% of cards are 10-value, but insurance pays 2:1 — you need to win more than 33% of the time to break even. The house edge on insurance is around 7%.
The only exception is if you're counting cards and the remaining deck is extremely 10-heavy — which doesn't apply here.
Surrender gives back half your bet when you have a very weak position. The rule of thumb: surrender Hard 15 vs dealer 10, and Hard 16 vs dealer 9, 10, or Ace. Don't surrender a pair of 8s — split them instead.
Surrender is only available on your very first action before hitting, doubling, or splitting.
A push occurs when your hand total equals the dealer's total. You neither win nor lose — your original bet is returned in full. It's essentially a tie.
Hard 11 is one of the strongest starting totals because there are more 10-value cards (10, J, Q, K) in the deck than any other value — roughly 31% of all cards. This gives you a high probability of hitting 21 or a strong hand (19–21) with one card. Doubling your bet in this spot captures maximum value from a favorable position.
This game uses a 6-deck shoe (312 cards). After shuffling, one card is burned (discarded) as a security measure. A cut card is then inserted randomly at 60–80% penetration into the shoe.
When the cut card is reached during play, the current hand finishes normally, then the shoe is reshuffled before the next deal. This mirrors standard casino procedure and prevents predictable card patterns late in the shoe.
Multiple chip types may be available (Gold, Silver, Diamond, etc.), each with their own balance and history. You can switch between them using the balance dropdown in the navigation bar. Each currency tracks its own stats, hand history, and session totals independently.